Neverwinter Nights 1
The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High Moor of Faerun. A bleak wilderness where barbarian clans and tribes of giants roam the land and fierce dragons rule the skies. But amidst the frozen savagery stands a bastion of civilization of civilization: the City of Neverwinter, Jewel of the North. Behind the city’s high walls, those both hardy and brave carve out an existence under the guidance and protection of the legendary hero, Lord Nasher Alagondar. Yet there are some things that all the courage in the world cannot stand against.
A virulent plague swept through the city, a terrible affliction that began in the Beggar’s Nest. Soon, all of Neverwinter would feel the touch of the Wailing Death. The disease could not be cured. Panic ensued; the streets of Neverwinter erupted into violence. The Jewel of the North was brought to its knees. To save Neverwinter, Lady Arabeth de Tylmarande, Paladin of Tyr and Lord Nasher’s right hand, put forth a call for a champion. A rush of would-be heroes answered her call: some drawn by the promises of grandeur and glory, others by the lure of gold. Those with the greatest potential were initiated into the Academy to train and study under the greatest minds of Neverwinter, all in the hopes a champion might emerge to save the city from the Wailing Death.. and whatever sinister force might be behind it.
Given the experiences you have all been through, you were all accepted without question. Within a short time, you had far surpassed all the others and to the will of your instructors have been granted your final challenges. On the morning of your final challenges you wake and find yourselves in your quarters…